This is the talk I gave in San Francisco at Unite ’11.
Artists no longer have to beg, hire or kidnap programmers to create a game. Unity democratises game development, freeing artists to code their own game. Through a postmortem of Sin or Win, and from an artist’s perspective, learn ideal workflow practices on asset production and coding in Unity. Learn what techniques Toxic Blob, an artist based studio, found most beneficial whilst developing Sin or Win, and the pitfalls encountered. This session is recommended for artists with little programming experience, interested in the freedom to create their own games.
Copyright 2012 Jamie McCarter, All Rights Reserved